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Skater

Space Monkey
space monkey
Joined
May 10, 2024
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Todd V on how his System relates to Verbal Game:
  • The System is the skeleton of the interaction that has to be in place.
    • Roadmap. Designed simple to follow infield.
    • In interaction, ask "where am I? what phase?" and act accordingly.
  • Verbal Game is the muscles, tendons, organs that make the skeleton come to life.
    • Specific implementation of steps in the System.
    • Some canned material for each phase.
    • How to instinctively generate content infield for each phase congruent to personality.
 
a good date brings a smile to your lips... and hers

Skater

Space Monkey
space monkey
Joined
May 10, 2024
Messages
30
Summary of Todd V's System with notes from FR Sharing is Caring:
  1. Open
    • Along with Close, one of two phases that are inherently needy/awkward
    • Get it over with as quickly as possible, just need to start conversation
    • Be loud enough to get her attention
    • Assume advantageous position where she can face you and you can game without discomfort
    • Engage group quickly
      • Girl to group: "hey, you're cute; are these your friends?"
      • Group to girl: "hey guys- whoa this one's trouble!"
    • Direct: compliment, convey interest, give reason e.g. "hey, you're cute/looked interesting; I wanted to meet you" (beginners)
    • Indirect: opinion, comment on situation; have to transition to M2W (intermediate to advanced)
    • Situational/Observational: tease right away, conveying premise spontaneously without tryhard e.g. EC "don't give me that look"
  2. Premise
    • Indicating the nature of the interaction/conversation that may happen before you can start to have it
    • Must make clear that "I am a man, you are a woman" in this conversation and acknowledge this fact
      • Not done, resulting in HBTiktok assuming I'm gay, unsure on HBSinger's initial impressions
    • Not necessarily Intent (showing explicit interest in the girl) but Intent is one form of Premise
    • If something happens, it will be sexual in nature; establish M2W frame giving permission to girl to act accordingly
    • Analogy: jobs on offer vs. offering a job
    • Overt compliment: "you're cute/cool; I like you", better keep to her personality/style for best effect
    • Push-pull: "part of me loves you, part of me hates you", keep tension as to whether she can have me
      • Tension dissipated with HBSinger after prolonged bar makeout
    • Premise in the negative: "I'm not gonna go home with you tonight", bring up idea but create barrier
    • Implied premise (not enough, buy time for or add to other premise): teasing, introduction, disagreement, strong opinions
  3. Evaluation
    • Make her and both of you together feel special in some way, and that she earned your affection by winning you over
      • Attempted with singer qualification but could've been done better with real Buyer frame
    • Creating idea that girl is winning by meeting you as opposed to you winning
    • Obvious, just ask: "you're cute but beauty is common, what do you have besides..."
    • Challenge: "I'm really into girls that work out... how often do you work out?"
    • Just lead, talk passionately, leave blank: "I'm really into music...", see if she seeks rapport
  4. Narrative
    • Create connection, some special story between you and her
    • After interaction, what would she tell her friends about you and about you and her together?
    • Hold off until other phases are thoroughly established and she wants to connect with you
    • Part 1: who you are as a man; conveyed from the beginning, helped by Verbal Game
    • Part 2: who you and her are together, must define part 1 before she wants "us"
  5. Close
    • Getting desired result of the interaction
      • Mainly aiming for kiss-close; got it, but then
      • Didn't really believe deep-down I could make it to sex with prevailing logistics so lost steam somewhat
    • Most important part: without it, all preceding stages are meaningless
    • Structure with close in mind: interaction is meant to close and give you results or feedback
    • Game is about being effective and getting results, so focus on closing
 

Skater

Space Monkey
space monkey
Joined
May 10, 2024
Messages
30
Todd V on Eras of Game:
  1. No Game
    • Game doesn't exist, you get girl you're supposed to based on value
    • To get girls, become a celebrity, football captain, good job, nice car
    • No emphasis on value of social skills and idea that they can be learned
    • Most of the world is oblivious to existence of Game and live in marketing-perpetuated Hollywood fantasy
  2. Canned Game
    • Highly scripted and repeat what worked over and over
    • Speed Seduction: long stories for NLP hypnosis
    • Mystery Method: interactive attraction techniques, but performance-based and meticulously planned (mating dance)
    • Pros: low AA, elicit good reactions, provide motivation, powerful (inconsistent) access to hottest girls
    • Cons: no calibration or congruence, uncanny valley of attraction, stark attraction/comfort contrast, running out of routines
    • Very difficult to escalate if frame of "we're not going to get along"
  3. Natural Game
    • Came about after The Game around PC concerns for marketing and congruence
    • Similar to No Game era in that you can just be yourself, more congruent and confident
    • Benefitted from discoveries and innovations of Canned Game era (e.g. being the prize, escalation tactics)
    • Still can run out of things to say early on
    • Hard to structure and sequence interactions for best results
    • Discovery of State, achieving flow-state to access natural charisma, and its transference
      • Not always practical to attain and creates undesirable reliance
      • Tough to attain when thinking about getting it or not having it
    • Escalation was a lot smoother and congruent (escalation sequences, two steps forward one back)
      • When girl likes you, can carry it forward physically to result
      • When she doesn't, can feel pushy and annoying
    • More results with lower-quality girls and more guys in the community
    • Lower effectiveness with hottest girls, hit or miss at best
  4. Optimized Game
    • Best elements of Canned and Natural for something better than either
    • Have a plan and general structure for direction of interaction that is adaptable for circumstances
    • A few canned lines to fall back to if needed, not shoehorning in when not congruent or productive
    • Process or format for creating lines as needed that are congruent with you and relevant to her
    • Ability to be as powerful and charismatic as Canned style but using selected routines
    • Also congruent and Natural by being yourself, creating routines on the spot
 
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Skater

Space Monkey
space monkey
Joined
May 10, 2024
Messages
30
Todd V on non-verbal elements:
  • Law of Least Effort: don't say what you can nod, don't nod what you can wink, don't wink what you can smile
  • Volume: you believe what you say, don't care who can hear it, quiet is more awkward mostly
  • EC (timing, length, intensity): best used when making a point
  • Pauses (timing, length): encourage her participation, emphasize points
  • Inflection (happy/sad, friendly/antagonistic): change meaning of words
  • Tonality (TR, NR, BR): all have utility but generally opt for somewhere between NR to BR
  • Safe baseline is acting as if in supportive environment where positive reaction is expected (like around friends or girlfriends)
 
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