What are you currently field testing?
im reinitiating day gaming which ive never really did solidly, more here and there doings as part of my day. I am initially working on manifesting a hover based form of engagement so
the hover is my focus outlined by gun back in original GWM and developed by a lot of us to a more active form with details to how to implement it. In short, this is used for semi mobile or more passive girls vs full stop type engagements.
Why is this interesting?
From what ive seen It is the most efficient approach to day gaming utilising a lot of things i already do and know and do. I have to adjust it to day game situations.
What are your practical learnings so far if you should sum it quickly?
I have little day game examples yet, but have used it immensely in night game and social circle for what
@Bacchus labelled
materialisations - a form of hovering where you materialise next to her and activate her to take you in and notice you. This is a go to tech for social circles, terraces, bars for me making me slide into a pre-opening situation that smoothly positions me with the effect of her feeling she was the wanting part first, and at least being curious to me vs. initiating defensive parts. Chats initiate from there easily and seduction commenses.